
Projects:
SFML 2.0 Game:
HTML 5/CSS web game:
LJMU GameJam 2015:
Source Filmmaker:
C++ Text based game:




Panda Run is a game developed my myself for a first year assignment, using the SFML 2.0 framework/C++, for Mathematics and 2D Graphics. This game is based around a timed platformer, the aim of the game is to collect all the keys and reach the finish line before the timer ends.
SkyFall is a web based game developed for a first year assignment. This was developed using HTML5/CSS3 and JavaScript and was coded as part of a team which consisted of myself and two other first year game developers: Andrew Alban and Callum Currier. The aim of the game is to guide the bear through the ledges and avoid reaching the top of the screen. The user also has the option to change the theme of the game to a dungeon scene with a different character.
Cars vs Zombies is a game developed using the SFML 2.3 framework and C++. This was developed as part of a 48 hour GameJam set up LJMU by myself and two fellow developers on my course: Andrew Alban and Callum Currier. The objective of this game is to avoid the zombies and survive for as long as possible.
This is the final product for my second year assignment for the Digital Storytelling and Machinima module. For this assignment I had to create a story based on my favourite video game, then I had to animate it using Source Filmmaker.

For my Computer Game Development module in second year my first assignment was too create a C++ text based game using an Object Orientated Programming approach. This was developed as an individual assignment. The aim of this game is to kill all of the monsters without leaving the world space. This is a turn based game and every turn the monsters will move spaces.
First Year Projects:
Second Year Projects:

SFML/C++ ARPG game:
This is a game developed using the SFML 2.3 framework and C++ and its genre is an ARPG. This was developed as part of my Computer Games Development module as part of my second year of University. This was developed by myself and two fellow developers on my course: Andrew Alban and Rebecca Ungi.
Unreal Engine 4 Animation:

As apart of my Digital Storytelling and Machinima module within my second year of university I was required to make a level, this level was to include a series of animations with the use of the Unreal Engine 4 matinee tool. The theme behind the level was health and safety. For my project I chose to do health and safety hazards within a school classroom.
Object Orientated Software Development E-Depot Application:

For my second year module Object Orientated Software Development as a group of 3, including myself, Andrew Alban and Rebecca Ungi, we where required to make a E-depot application. This was written in C#. The purpose was this application was to demonstrate our knowledge of object orientated programming by applying to a given software development task.

LJMU GameJam 2016:
Mechanical Match is a game developed using the SFML 2.3 framework and C++. This was developed as part of a 72 hour GameJam set up LJMU by myself and three fellow developers on my course: Andrew Alban, Rebecca Ungi and David Mugleston. The objective of this game is to match 3 identical tokens and beat the target score within the given timeframe.